Open Positions

Drivetime is based in San Francisco, in the heart of the vibrant SoMa district. We offer competitive packages including fair salary, equity in the company, health, dental and vision benefits for employees and dependents, unlimited vacation and a flexible work environment (our only rule is, don't be a blocker). 


Principal Software Engineer (Full Stack)

Drivetime is looking for a Principal Software Engineer to join the team in San Francisco. You would be working with gaming & entertainment industry veterans creating a brand new form of interactive entertainment - voice games for the driver. Qualified candidates need to be self-starters, possess strong communication skills, operate efficiently in a highly dynamic environment, and have a history of delivering positive high-impact results.

 

Qualifications

  • 7+ years in software development (mobile or game development experience is ideal).

  • Experience architecting and implementing customer-facing game systems, user interfaces, REST services, third-party integrations, tools, etc. in previous full-stack roles.

  • Demonstrated leadership experience as a Team Lead, Tech Lead, or Architect in previous roles.

  • Experience debugging and optimizing live applications to improve user experience and drive measurable improvements to core metrics.

  • Proven problem-solving abilities and discerning application of software engineering best practices (e.g. design patterns, process improvements, test frameworks, CI systems, etc.).

  • Experience designing performant schema & queries for databases (e.g. PostgreSQL) and / or architecting systems using high-scalability datastores.

  • Existing experience with C / C++, Objective-C, Java (and / or other JVM languages e.g. Kotlin), Swift, React Native, and / or TypeScript preferred.


Senior Software Engineer (Full Stack)

 
 

Drivetime is looking for a Senior Software Engineer to join the team in San Francisco. You would be working with gaming & entertainment industry veterans creating a brand new form of interactive entertainment - voice games for the driver. Qualified candidates need to be self-starters, possess strong communication skills, operate efficiently in a highly dynamic environment, and have a history of delivering positive high-impact results.

QUALIFICATIONS

  • 5+ years in software development (mobile or game development experience is ideal).

  • Experience architecting and implementing customer-facing game systems, user interfaces, REST services, third-party integrations, tools, etc. in previous full-stack roles.

  • Experience debugging and optimizing live applications to improve user experience and drive measurable improvements to core metrics.

  • Proven problem-solving abilities and discerning application of software engineering best practices (e.g. design patterns, process improvements, test frameworks, CI systems, etc.).

  • Existing experience with C / C++, Objective-C, Java (and / or other JVM languages e.g. Kotlin), Swift, React Native, TypeScript, PostgreSQL, and / or high-scalability datastores preferred.


Principal Software Engineer (Audio)

Drivetime is looking for a Principal Audio Software Engineer to join the team in San Francisco. You would be working with gaming & entertainment industry veterans creating a brand new form of interactive entertainment - voice games for the driver. Qualified candidates need to be self-starters, possess strong communication skills, operate efficiently in a highly dynamic environment, and have a history of delivering positive high-impact results.

QUALIFICATIONS

  • 7+ years in software development with at least 2+ years focused on low-level audio or video programming.

  • Experience architecting, implementing, and debugging audio graphs, DSP (Digital Signal Processing) algorithms, and / or low-level realtime mobile audio APIs (e.g. AudioKit, Superpowered, AVAudioEngine, AAudio, OpenSL ES, etc.).

  • Experience with C / C++, Objective-C, and / or Java.

  • Experience with HTTP Live Streaming (HLS), Swift, Kotlin, and / or React Native preferred.

  • Proven problem-solving abilities and discerning application of software engineering best practices (e.g. design patterns, process improvements, test frameworks, CI systems, etc.).


Senior Producer

Drivetime is looking for a Senior Producer/Showrunner to manage the day-to-day production of its Jeopardy! mobile trivia game show, which is co-developed with Jeopardy! Productions and Sony Pictures Entertainment. We are looking for someone who can own, from start to finish, the quality and execution of the show, including:

  • Product Direction

  • Schedule, Process & Pipeline

  • Content Quality

  • Partner Communication & Coordination

  • Basic Usage Analysis

This position is full-time, and based in the Drivetime San Francisco office (in the heart of SoMa).

Responsibilities

  • Manage production calendar

  • Track script progress

  • Provide script feedback

  • Schedule (and possibly attend) recording sessions

  • Track audio production status

  • Manage project files (script, audio, templates)

  • Set agenda and run the bi-weekly Sony/Drivetime conference call

  • Communicate product status to internal, external and executive teams

  • Work with creative and technical team to oversee new feature development


Qualifications

  • 7+ years working professionally as a producer

  • 2+ years experience with audio or video production

  • Highly organized and process oriented

  • Great communicator

  • Basic data analysis skills


Software Engineer (Full Stack)

 

Drivetime is looking for a Software Full Stack Engineer to join the team in San Francisco. You would be working with gaming & entertainment industry veterans creating a brand new form of interactive entertainment - voice games for the driver. Qualified candidates need to be self-starters, possess strong communication skills, operate efficiently in a highly dynamic environment, and have a history of delivering positive high-impact results.

QUALIFICATIONS

  • 2+ years in software development (mobile or game development experience is ideal).

  • Experience implementing customer-facing game systems, user interfaces, REST services, third-party integrations, tools, etc. in previous full-stack roles.

  • Proven problem-solving abilities and discerning application of software engineering best practices (e.g. design patterns, process improvements, test frameworks, CI systems, etc.).

  • Existing experience with React Native, TypeScript, and / or Kotlin (or other JVM languages) preferred.


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